bracchium: (Default)
ᴛʜᴇ ᴡɪɴᴛᴇʀ sᴏʟᴅɪᴇʀ ([personal profile] bracchium) wrote2019-07-20 08:35 pm
Entry tags:

yo


PLAYER INFO
Player Name:Dha
Player Contact:derecho @ plurk
Character(s) In-Game: n/a

CHARACTER INFO
Character Name: James Buchanan "Bucky" Barnes; aka the Winter Soldier
Age: 101 (chronological), 31 (biological)
Canon: Marvel Cinematic Universe (CRAU)

World Description: (A wiki link is fine in the case of canon characters. For original characters, stick to 1-2 paragraphs.)

History: before, during, and after brainwashing + CRAU

CRAU:(Station 72)
Time Spent Across Multiverse: ~2 years
Mission Concordia (April - Dec 2016)
+Joined the Nest
+Met a bunch of people
+Sam Wilson braids his hair.
+His new ability triggered three times, resulting in the Soldier throwing shit down three times during the mission. All three times, he was brought back by Sam and Steve.
+Sam Anders used some technopathy on Bucky's new prosthetic, causing Bucky to never ever want to wear another arm again forever.
+Anakin Skywalker is killed in an explosion and Bucky feels the way death impacts the Nest.
+Sam Wilson promises to kill Bucky before he hurts an innocent.

Mid-mission (Dec - Feb 2017)
+Met even more people.
+Ran away from responsibilities.

Mission Waypoint (Feb - Apr 2017)
+Was robbed at gunpoint and his power triggered again, once again bringing back the Winter Soldier
+He and Sam Wilson finally figure out it's his power that's bringing the Soldier out.
+Bucky still runs away.
+Later he and Sam go on a date without knowing it.

Mid-mission (Apr-June 2017)
+More running away and not talking about things.
+Bucky refuses to train his power.

Mission Hyrypia (June - Feb 2018)
+Hosts are forced to be in disguise, straining his and Sam Wilson's friendship/relationship/what have you.
+Bucky accidentally throws Sam and freaks out and runs away.
+Sam and Bucky eventually enter a relationship later on in the mission.
+Lavellan is killed during a hunt and his autopsy creates a schism in the Nest.
+Sam finds a friendly scout dead and calls on Bucky to help revive her. They fail and Bucky takes the failure extremely hard.
+When the time comes to decide to leave the mission early or not, Bucky is still recovering from poison and he and Sam leave early.

Mid-Mission (Feb-June 2018)
+Bucky and Sam decide to face the programming head on and Sam uses the words to do so.
+Bucky and Sam exchange rings like losers.
+Bucky and Sam go on a final mission to save the Station and perish (removing zhautas game from his history).

Notable differences: Bucky currently is not wearing an arm on his left side. Additionally, Sam Wilson has been braiding his hair with feathers since Mission Concordia (~1.5 years ago). Bucky has since decided he likes the look. He keeps a small band on his right ring finger.


Death:

In trying to save the Station, Bucky walks into the Heart of it. He can only survive the radiation for so long, even as a super soldier, and dies.


What are your plans for this character in-game? Bucky hasn't been alone in over two years. He's connected by a mental link to dozens of people, so having him work with people he's not telepathically connected to would be really funny. His style of communication has changed to rely largely on that telepathic link, so going into a game without would be good for him.


What aspects of this game and/or its setting are you most interested in having this character engage with? Horror/survival. Bucky hasn't gotten to do much work with his survival and tracking skills in previous games, so I would love for him to dig in to that element here.


How does your character generally get along with other people? Bucky isn't the most social guy. He is a follower, not a leader, and is reluctant to engage in group causes any more. However, survival is a different story; he will stop being a hermit to help others survive. This is what I'm most interested in seeing him work on.


What is your character's mental state upon entering the game? As mentioned, Bucky has had someone in his head for the past two years, so the sudden silence will be most alarming. Being separated from his primary social supports will also


Skills/Abilities:
+Master marksman - Between his time in World War II and his HYDRA training, Bucky is an elite sniper. He can judge factors that will interfere with his shot (i.e. walls in Fury's case and people in Natasha's case) and still make it. While his ability to make judgments for a shot will remain, he will be unable to handle a rifle without an extensive stock.

+Master armsman - Before HYDRA, Bucky wielded pistols, mid-sized semi-automatic rifles, and sniper rifles. After his extensive time as the Winter Soldier, he can use nearly any type of weapon, including knives in close quarters and grenade launchers at mid-range. However, many of these require two arms to operate, so most are now unusable to him.

+Hand to hand combat - Bucky is extremely well trained in close-quarters melee combat. Before enlisting in the army, he was a boxer and his training under HYDRA only increased his finesse. However, his style very much still resembles a boxer's with very little acrobatics. Again, with the loss of his arm, his abilities in this area have greatly decreased.

+Languages - As he mentions when describing the other winter soldiers, he knows up to 30 different languages. OOCly, this will mean that he's very quick to pick up on nee languages, but will largely use English unless he's triggered. His broodmates are welcome to more or less use his brain like a babelfish.

+Increased healing - Due to his experimentation at the hands of Armin Zola, Bucky developed both an increased hardiness and healing. He can fall from great heights, take crippling hits, and grapple with death and survive.

+Super strength - Again, due to his experimentation, Bucky is able to lift airport signs and throw them like they're paper, tear steering wheels out of cars, and otherwise wreak quite a bit of havoc.

+From Station 72: Telepathy with other Hosts - Bucky can mentally communicate with other members of the hivemind/Nest/Station 72 up to a distance of 25 km.

+From Station 72: Mental impressions of other Hosts - Bucky can gather mental impressions of other members of the hivemind/Nest/Station 72 up to a distance of 25 km. The intensity increases with physical contact.

+From Station 72: Electrical current manipulation

RANK I
(+) The host can channel up to 50 mA of alternating current through their body and into another material/body/object. However, it requires two points of contact and a complete circuit, meaning that the host cannot arc the current. For example, Bucky would need to touch someone with a foot and a hand or stand in a pool of water with them. The voltage, however, is completely dependent on the target material's conductivity and resistivity. At its most basic, the host can give someone anywhere from a mild shock to defibrillation (interrupt the heart's electric signals, not restart it).

(-) Electricity is a funny thing, especially in combination with a brain full of electrical signals. Hosts will experience, at the least, a blip in their memory surrounding the use of the power. They may also suffer from mood swings, muscle twitches, seizures, extended short-term memory loss, insomnia, and burns. Additionally, the current will follow the path of least resistance more often than not, meaning it will more likely go through a human than glass, etc.


Flaws/Weaknesses: Bucky is naturally reticent. Even before his brainwashing at the hands of HYDRA, he was one to pick and choose his words carefully. He wasn’t exactly mute, but he certainly wasn’t a chatterbox. For example, after his rescue and return from the HYDRA Weapons facility in the Austrian alps, he doesn’t try to interrupt Peggy and Steve’s conversation. Instead, he sits back until they’re finished and then says one sentence to help boost the morale of the company. After serving time as the Winter Soldier, when he wasn’t allowed to say much of anything outside of briefs, Bucky rarely speaks unless spoken to, with a couple exceptions. Often, even when spoken to directly, he refuses to say anything at all or gives obtuse answers. This is most evident in his interactions with Tony Stark, particularly during the final fight. Tony talks through most of the fight and expresses his feelings very clearly. On the other hand, Bucky remains silent unless he’s asked a direct question by Tony while in a chokehold. Even then, he doesn’t spout off a litany of apologies. Instead, he replies with one sentence and doesn’t elaborate further.

That said, Bucky is not one to take the easy route in life and isn’t satisfied with simple answers. In Winter Soldier, after encountering Steve on the bridge in Washington D.C., he recounts again and again to his captors that he knew the man on the bridge. Alexander Pierce tells Bucky he ran into the man on a mission earlier in the week, but Bucky shakes his head and insists again that he knows Steve. After his escape, he learns to not take anything at face value. In Civil War, he distrusts the authorities who bring him in, he questions his allies, and, at the end, he determines that he can’t trust his own mind either. Additionally, he doesn't like leaving things up to fate. He would much rather take matters into his own hands than let some unknown power control him.

Well before Bucky arrived on the Station, he had lost almost all trust in people. Despite his loyalty, he did not outright trust anyone except Steve Rogers. At first, Bucky was extremely slow to trust, even of Steve, who was smaller due to being before the serum. Sam Wilson was actually one of the first Bucky trusted. After a series of 'successful' outings, though, Bucky grew in his confidence and his ability to trust. However on his most recent mission, he found nearly all of his friendships and trust broken after the death of Lavellan. During Lavellan's autopsy, most of the hosts who agreed to cut into his head to look at the symbiote were individuals Bucky considered allies. However, after this betrayal, he refused to go near any of them again. Since, he has not rebuilt any of these friendships and as such is back at 'square one,' when it comes to trust, outside of Sam Wilson.

He's also pretty afraid of brainwashing.


Personality: More than anything else, Bucky is loyal. Despite having his brain torn to pieces and slapped back together again, Bucky follows those he trusts. For example, in Civil War, he demonstrates during his surrender and consequent captivity. He surrenders at Steve’s prompting and allows himself to be restrained, despite his latter demonstration of his strength. He was able to break free of his holding cell at any time, but only did so when Zemo began to read the list of words to re-trigger his Winter Soldier programming. Additionally, at the end of the fight in Siberia, when Tony Stark is distracted with Steve, Bucky is at a distance he could flee as he’s been trying to do for much of the scene. Rather than run while Steve is clearly down and out, Bucky leaps to his aid. Even while missing his cybernetic arm, he reaches out to distract Tony to keep him from blasting Steve to bits. On a similar theme, in the fight at the airport, mid-movie, he shields Sam Wilson from a direct hit from Spiderman, showing that he’s capable of helping those he doesn’t necessarily know well.

However, Bucky is loyal to people, not causes. His time during World War II most certainly disillusioned him with the idea of serving some politicians sitting back in their ivory towers. For example, when Steve asks him to be one of his Howling Commandos, Bucky clarifies that he’s following Steve, not the shield. His time as the Winter Soldier only served to exacerbate these qualities, leading Bucky to become dramatically more individualistic than previously. As the Winter Soldier, he wasn’t allowed to make decisions for himself, so in Civil War, we see him making a series of individualistic choices. For example, he runs when confronted by Steve in Bucharest and continues to do so when T’Challa enters the scene as well. As the movie progresses, though, we see him losing his option to make big choices (i.e. choosing to fight or not, choosing whether or not to lead Steve to Siberia, etc). So, he makes a series of smaller ones, most apparently when he speaks (or doesn’t speak).

Over time on Station 72, Bucky has developed a sense of empathy, particularly to his fellow soldiers. He, of anyone, knows what it's like to live in isolation and how that lifestyle can hurt, which has lead him to reach out to quieter military types such as Takashi Shirogane (from Voltron: Legendary Defender), Rogue (from X-Men), and Shepard (from Mass Effect). In regards to Shiro, Bucky could relate as an amputee and offered him his challenge coin when Shiro was struggling, knowing he, too, struggled a great deal on any given day. With Rogue, Bucky found himself relating to the sense of always looking over one's shoulder. She and him formed a quick bond and she provided some advice on how to deal with that urge to run. From Shepard, Bucky learned how to slowly trust commanding types again, though she lost this trust again when she cut into Lavellan (mentioned below). Altogether, though, Bucky has grown into a more empathetic and listening individual during his time on the Station.


Items: An air force challenge coin, feathered ring on his right hand, feathers in his hair, burned af black leathers.

SAMPLES
Log Sample: Link
Network Sample: Link